![]() TFTD extender is in alpha stage, so it will be probably somewhat unstable or not working, so beware (and report any problems, please).Ĭredits: Seb76 for creating UFO extender, Xusilak for porting the dissambled exe to TFTD.įor everyone that has been looking for an update to this. you may sidestep "the live Deep-one research trap" you may double the speed of new alien races appearance throughout the game you may set all liner ship mission as 1-stage only (the lower deck becomes another variant) and reduce their frequency after 60 turns, you can automatically "spot the last hidden alien" the underwater terrain is used randomly for full combat variety a couple of annoying features, popping messages, ugly sound on land etc. ![]() underwater weapons cannot reaction fire on land Hallucinoids can use their ranged attack correctly On top of that the TFTD extender adds a few TFTD specific features: ![]() Optionnally, you may put the Range Based Accuracy, saved equipment, auto flares and a few other things in the game. The extender fixes the majority of bugs present in the X-COM games, like proximity mines bugs, vertical shooting bug, disjoint base etc. All the options are in the TFTDExtender.ini file. It requires the CE version of the game to run. ![]() I have translated the excellent Seb76' UFO extender for the sequel, Terror from the deep. ![]()
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